omniopticon said: Maybe some day soon I’ll get another month. Probably on the next patch with the new class.

Cool beans.  The new Ninja job does look pretty rad!  If you do get another month, I’m on the Goblin server.

random-storykeeper said: Do we keep items we collected from the previous game? (Do they carry on to this one?)

Yup yup.  All of the items* will carry over between games.  I like to keep track of all the things you carry around, and I’ll give specific reasons for losing items in your inventory.

(*-The easter egg item is the only exception since it was optional in the previous game.  You’ll need to re-discover the item in the next game.)

Update No. 89- Inventory
I recently realized that I would need to revamp the inventory setup for the next game.  The old version of the inventory only allowed for 8 items to be displayed at a time, whereas with the next game it’s possible to carry more than 8 items.  I considered just adding a page button that would allow you sift between groups of items, but decided that would add too much complication.
I like this new layout much better.  Not only are there more inventory spaces, but I can easily add another row if necessary.  Not that I expect to need more than 12 items.  That is waaaay too many things to have to keep track of, haha.  Plus I think it looks a bit nicer than the older interface.
I might tweak the graphics a bit perhaps though.  *shrug*

Update No. 89- Inventory

I recently realized that I would need to revamp the inventory setup for the next game.  The old version of the inventory only allowed for 8 items to be displayed at a time, whereas with the next game it’s possible to carry more than 8 items.  I considered just adding a page button that would allow you sift between groups of items, but decided that would add too much complication.

I like this new layout much better.  Not only are there more inventory spaces, but I can easily add another row if necessary.  Not that I expect to need more than 12 items.  That is waaaay too many things to have to keep track of, haha.  Plus I think it looks a bit nicer than the older interface.

I might tweak the graphics a bit perhaps though.  *shrug*

omniopticon said: I didn’t know you were on! I don’t play anymore really but it would’ve been cool if I had known before. Ah, the times that could’ve been.

Ah yeah, I still play!  It would have great to do stuff with you, for sure.  What could’ve been.

Seriously, the quest line involved a group of people who wanted to show off the majesty of horses to Eorzea (which traditionally uses Chocobos to travel and move cargo). 

Unfortunately they were unable to transport any horses over to the continent, so instead they ask you to go around wearing a horse mask and do horse things for random people.

Best seasonal quest ever.

Yup, more sketches.

Just a reminder, still taking doodle requests!

I’m thinking I’d like to try taking some sketch requests for a nice change of pace.  Still bit rusty with the ‘ol tablet, so this would be great practice.

Just drop off an ask for something and I’ll draw it for you!  I’ll work on them over the weekend.  Just keep it SFW.

Update No. 88- Gears

Gears are a pretty important thing in the next game, or at least I would like them to be.  Making rotating pixelated gears is actually a huge pain though, ha.  Figuring out the appearance of a sprite after a small angle rotation is surprisingly hard to figure out with the low resolution, and often times it still looks like crap.

It took some trial and error to figure out a way to make a good rotating gear.  I’m pretty proud with how the sprites turned out.

There’s a non-outlined version and an outlined version of the large gear.  I’m thinking I might stick with the outlined version for now though.